Skip to content

compgeo

Context skill for computational geometry — meshes, voxels, point clouds, and signed distance fields across Python (trimesh, open3d, pyvista), C++ (CGAL, libigl, Embree, OpenVDB), and TypeScript (three.js, react-drei, threlte) for frontend visualization.

Philosophy

Framed around games/simulation use cases, not CAD/CAM. Geometry is treated as data: load it, analyze it, transform it, store it, render it. Every recipe explains the data structure implications before the API calls — understanding what a voxel grid or BVH actually is makes the library choices obvious.

Recipes

References

Released under the MIT License.